Getting started

First factory route

Fill the first barrel, prove one item sells, then automate the refinery carry before you buy side areas.

First factory route

Fill the first barrel, prove one item sells, then automate the refinery carry before you buy side areas.

Oil Tycoon! starts as a short carry loop. Oil appears on the plot, you put it in the opening barrel, droppers turn that supply into items, and a conveyor has to reach a seller before the cash counter moves. A button you bought is not working until one item completes that trip.

Before you spend

Stay in place 105072660911040, the experience by jitmoney inc. The official description says you harvest oil, convert it into products, sell for profit, meet shopkeep Miguel, find NPCs and secrets, and hire workers. The same description says the factory produces offline, liking the game and joining the group gives +10% cash, and playing with friends gives another +10% cash.

Opening route

  1. Scoop the first oil spill and carry it to the starting barrel. Filling that supply is what lets the first line run.
  2. Buy the foundation, conveyor, and dropper path. Early droppers turn supplied oil into small products that continue toward processing and sale.
  3. Watch one item reach the seller. Follow it until the cash counter changes.
  4. Unlock the refinery drill. It produces crude-oil items that still have to be carried to the refinery. That carry is the first obvious manual handoff.
  5. Hire the drill worker only after you have carried one item yourself and seen the line work. In a 19 September 2026 recording of this place, each worker served one drill, so check which drill is actually staffed.
  6. Keep the shared oil supply filled. Wells, pump jacks, and temporary oil events help, but an empty input tank stops every machine behind it.

Prices seen on 19 September 2026

These figures were readable in Bax's recording of this place. They are a budget reference, not a permanent price list. Read the button in your server.

Purchase Shown value What it did in that run
Dropper $1,000 Early product dropper on the starter line
Wall $25 Structure or cosmetics, not a production fix
Refinery Drill $500 Opened the crude-oil handoff
Drill Worker $670 Automated carrying for the visible drill
Cup from Miguel $100 Larger container, fewer manual trips
Super Dropper $9,000 Later dropper that put two items on the line

The same recording showed one fuel unit at $33 before a later upgrader chain, and a processed cube selling for a much larger lump after two upgraders. Do not treat $33 as the current sell price.

When the starter line is enough

Leave the plot after one sale repeats without you standing on the conveyor. Useful next branches, in the order the completion runs open them, are the refinery area, the farm and beanstalk, the asphalt and plastic factories, then the winter path and the mine. Buying walls while the tank is empty or a carry step is still manual does not raise output.

If cash is flat

Walk the line backward from the seller. A pile of items marks the stage that is slower than the one before it. An idle drill usually means the carry worker is missing or assigned to a different drill. A full tank with a quiet factory usually means the downstream path never reaches the seller.

Next, use the factory lines page for each later area, then the beanstalk and mine route when you want the explosive.

FAQ

Frequently Asked Questions

Which Oil Tycoon is this wiki about?

Oil Tycoon! is the Roblox experience by jitmoney inc at place 105072660911040, universe 10466601694. Other games with oil-tycoon names, including Crude Oil Tycoon and Oil Company Tycoon, are different experiences.

Are there working Oil Tycoon! codes?

No exact redeemable string is verified for this place. The game description does publish two cash notes: like the game and join the jitmoney inc group for +10% cash, and play with friends for another +10% cash.

How many secrets does Oil Tycoon! have?

Roblox lists ten badges. Six descriptions begin with the word secret. Jack? and Welcome to the Desert are separate progression badges. ENDING 1 and TRUE ENDING are the two story badges.

Does the factory keep running when I leave?

The developer description says the factory produces offline. How full the tanks and containers get while you are away is not published as a fixed cap, so check the line when you return.